Legal & credits
Effective October 25, 2026
Glyphrest © 2026 Jacob Unger (“Hellzthunder”).
All rights reserved.
Glyphrest is created, designed and directed by Jacob Unger, who goes by Hellzthunder. You can reach him at 2ndthunder@gmail.com.
Glyphrest, including its software and source code, world and level design, characters, creatures, quests and writing, artwork and illustrations, interface, visual effects, sounds and this website, is protected by copyright and other intellectual-property laws. The name Glyphrest™ and its title crest are trademarks of Jacob Unger.
Made with Claude
Glyphrest was built hand in hand with Claude, the AI model made by Anthropic. Working from Hellzthunder’s direction, Claude wrote most of the game’s code and helped design its systems: the continent and its regions, the cel-shaded heroes and villagers, the spell effects, the enemy wind-ups and the dragon on Starfall Ridge, along with much of the writing. It proved a powerful tool for turning ideas into a playable world, one session at a time.
The painted portraits, region plates, ability icons and title art were generated with Google Gemini from prompts written for the game, then chosen, cropped and placed by hand. Glyphrest is an independent project and is not affiliated with, sponsored by or endorsed by Anthropic or Google. “Claude” is a trademark of Anthropic, PBC; “Gemini” is a trademark of Google LLC.
What you’re welcome to do
- Play Glyphrest for free in your browser at its official website.
- Share links to the official website.
- Stream, record and post videos and screenshots of your own play, including on monetized channels, as long as you credit the game (for example “Glyphrest by Hellzthunder”), link to the official site where you can, and don’t present the game as your own or as an official release.
What needs written permission
- Copying, downloading for redistribution, re-hosting, mirroring or embedding the game on another website.
- Selling, sublicensing or bundling the game or any part of it.
- Extracting or reusing the artwork, icons, models, sounds, code or other assets, in other games, products, merchandise, AI training data sets or anything else.
- Making modified versions, ports, clones or “remixes” of the game.
- Using the Glyphrest name or crest in a way that suggests sponsorship, endorsement or an official connection.
To ask for permission, or to report a copy of Glyphrest hosted somewhere it shouldn’t be, write to 2ndthunder@gmail.com.
Reporting infringement
If you believe Glyphrest uses something that belongs to you without permission, email 2ndthunder@gmail.com with a description of your work, where it appears in the game or on the website, your contact details, and a statement that the information is accurate and that you own (or are authorized to act for the owner of) the rights involved. Valid reports will be reviewed promptly.
Open-source acknowledgments
- three.js: the 3D library the game is built on. Copyright © 2010–2021 three.js authors. Used under the MIT License, which permits use, copying, modification and distribution provided the copyright notice and permission notice are kept, and which provides the software “as is”, without warranty of any kind.
- IM Fell English and IM Fell English SC typefaces by Igino Marini, and Alegreya Sans by Huerta Tipográfica: used under the SIL Open Font License 1.1, served by Google Fonts.
- Music and sound effects are synthesized live in your browser by the game’s own code.
Contact
Jacob Unger (“Hellzthunder”) · 2ndthunder@gmail.com